Art Director specialized in visual effects, gaming, VR|AR, & tech platforms. Known for his expertise in virtual identity systems and 3D character design, Mark developed innovative Avatar solutions for leading companies like Microsoft and Google, delivering engaging experiences to millions.
Mark’s deep understanding of aesthetic character design and character-driven content is complemented by proficiency in state-of-the-art facial animation rigging techniques. He excels in aligning design languages with brand identities, developing product visions, and managing art teams, while efficiently leveraging external agencies to scale production.
Collaboration is key to Mark’s approach. He collaborates and builds consistent vision across partner teams, research, UX design, marketing, and engineering departments to create captivating, customer-focused interactive experiences that scale seamlessly.
www.markkobrin.com
XBOX Avatars Design Lead.
Working on the future of 3D identity
Central Media Publishing - XBOX Game Studios
Part of an agile, adaptive, and altruistic multi functional strike team committed to working with partners and product teams to revolutionize consumer entertainment across all platforms and to set the bar high for all first-party entertainment experiences.
Main partners : 343 Industries, Rare
Xbox Platform - XBOX Avatars Animation Team
Modeling for conceptual VFX shots for "The Walk"
Character and Facial Modeling for animation
Rise of the Planet of the Apes (2011)
Tintin (2011)
“Mars Needs Moms” (2010)
Face and face shapes sculpting.
Character modeling.
Environment modeling
Costume modeling.
“A Christmas Carol” (2009)
Face and face shapes sculpting.
Character modeling.
Creature modeling.
Shot finaling.
Character artist and Zbrush support.
"Spiderman - Web of Shadows - xbox360" (2008)